Generation Gaming – Dan Bull
Nostalgia anyone? Having watched this I must now go and play Tie Fighter, Civ 2 and Gran Turismo 4 all the way through.
Nostalgia anyone? Having watched this I must now go and play Tie Fighter, Civ 2 and Gran Turismo 4 all the way through.
If you needed any confirmation that your knowledge of global geography is embarrasingly inadequate, here it is in a fun point and click style. Expose your ignorance of the location of world cities and countries where hundreds of millions of people live, realise that you never payed attention in Geography at school, and that people are essentially selfish and unaware of anything that doesn’t directly affect their daily life! Have a cry! Get a sense of perspective and change your life forever – all thanks to Globetrotter XL.
Something for everyone here – you get to control a hugely betentacled undersea monster, and decide whether to feed plump little boys to the sharks or give them a hug and a balloon and send them back home. Will you crush humanity, make some new friends, or just have a nosebleed? Whatever the case you’ve got to appreciate the artistry of this lovely little 8-bit style gem.
It clicks the link and plays the game or else it gets the hose again…
3D Paradise Paintball is the latest development in gaming via SNS. It has been presented by the Chinese company Cmune who develop games and applications for social networks. 3D Paradise Paintball has been listed in the top 5 Apple Widgets and the company have been awarded ‘Start-up of the day’ by Microsoft.
The game itself is a first person shoot ‘em up. It surprised me in many ways as being much more advanced than I had expected. The 3D rendering, map sizes and designs rival those of early millenium top-end development releases of the same genre, which, in my opinion, is already a triumph for a free online based and hosted game.
I was also impressed by the loading time, I was expecting to have to download a series of random plug-ins and watch a progress bar for the next 30 minutes, but even this ‘hunk of junk’ desktop of mine was in-game within 3 minutes.
All this mechanical and technical effort is let down slightly be some actual game play issues. The rather strange avatars leave something to be desired and I found it difficult to differentiate between friendlies and enemies at a glance.
The absolute, most important aspect of an FPS, for me, is the hitbox activity, which unfortunately seemed almost non existent. I mean, every time I actually managed to hit another player, I would decrease their health by the same value where ever the shot landed (apart from maybe the head, its quite difficult to tell where you hit). On another occasion I wasted several shots trying to ‘pwn’ this ‘n00b’ that was running away from me, despite my cross-hair landing perfectly in the guy’s back for at least 10 shots, I failed every attempt. Years of gaming experience would suggest to try shooting slightly ahead of the character to account for ‘bullet time’ but this too was without success. Truth is, I just couldn’t work out (bearing in mind I only had the chance to play for a short while) where, how and what affects the hit-boxes. But hey, its not like its trying to be Call of Duty or CS:S is it.
Overall, 3D Paradise Paintball is years ahead of it’s ‘Flash’ game competition and will only improve on their next project. I have every confidence that the Cmune team will be big news in years to come. Good job guys.

3D Paradise Paintball